This is a list of all sound effects in Sol (as of 1.3). They're all inside
the "sounds" directory of the datafile and their filenames end in ".ogg".

When a description starts with an asterisk, it means that specific sound is
only used in audio mode. Note that you can always use *any* of these sounds
in animations, however.

*** PLAYER ***

jump ........................... Player jumps
fall ........................... * Player falls
skid ........................... Player trying to stop
footstep ....................... * Player is running
land ........................... * Player lands on the floor
wall ........................... * Player bumps into a wall
ceiling ........................ * Player bumps into ceiling
hurt ........................... Player gets hurt
fly ............................ Playing flying with the wings
hammer ......................... Player swinging the hammer
pinball ........................ Bouncing in pin-ball mode

sonar_left ..................... * There's a gap to the left
sonar_right .................... * There's a gap to the right
sonar_up ....................... * There's a platform above
sonar_down ..................... * There's ground below

*** ITEMS AND SUCH ***

heart .......................... Pick up a heart
shield ......................... Pick up a shield
powerup ........................ Pick up a power-up
blue_star ...................... Pick up a blue star
checkpoint ..................... Reached a checkpoint
goal ........................... Reached the goal
yupee .......................... Rescue one of those gray dudes
spring ......................... Land on a spring
switch ......................... Flip a switch
balloon ........................ Balloon pops

clue_heart ..................... * There's a heart nearby
clue_shield .................... * There's a shield nearby
clue_invincibility ............. * There's an invincibility star nearby
clue_powerup ................... * There's a power-up nearby
clue_blue_star ................. * There's a blue star nearby
clue_checkpoint ................ * There's a checkpoint nearby
clue_goal ...................... * The goal is nearby
clue_spring .................... * There's a spring nearby
clue_switch .................... * There's a switch nearby
clue_balloon ................... * There's a balloon nearby

*** ENEMIES AND HAZARDS ***

robot_footstep ................. Robot with feet moving
robot_drive .................... * Robot with wheels moving
robot_idle ..................... * Robot is idling
robot_roll ..................... Robot rolling
robot_climb_up ................. Robot climbing up
robot_climb_down ............... Robot climbing down
warning ........................ Robot is about to attack
warning_alt .................... Hazard is about to attack
shoot .......................... Enemy shoots a projectile
fire ........................... Enemy shoots fire
shock .......................... Enemy releases electricity
drop ........................... Stalactite falls
missile ........................ Mr.Evil shooting a missile

clue_stalactite ................ * There's a stalactite nearby
clue_projectile ................ * There's a projectile nearby
clue_bouncing .................. * There's a bouncing hazard nearby
clue_liquid .................... * There's liquid hazard nearby
clue_coil ...................... * There's a coil nearby
clue_buzzsaw ................... * There's a buzzsaw nearby

*** WRECKAGE ***

destroy ........................ Destroy an enemy
explosion ...................... Normal explosion sound
big_explosion .................. Huge explosion sound
break .......................... Breaking something
crash .......................... Hitting something (normal)
crush .......................... Hitting something (hard)
crack .......................... Fragile platform falls apart

*** CUTSCENES ***

speak_robot .................... Beeping for default voice
speak_sol ...................... Beeping for Sol's voice
speak_ruby ..................... Beeping for Ruby's voice
speak_mrevil ................... Beeping for Mr.Evil's voice
static ......................... Screen static noise

*** INTERFACE ***

beep ........................... Change option in menu
ok ............................. Accept option in menu
cancel ......................... Quit menu and go back

*** MISCELLANEOUS ***

logo ........................... Azura Sun logo
cheat .......................... Enabled a cheat
